By Bob Ignizio
Recently, my local comic book shop Carol & John’s Comics
came across a stash of seventies and eighties comics. Like multiple copies of random
single issues. And they’ve been putting these quirky finds up for sale, and for substantially less than what the Comic Book Price Guide says they're worth.
Regardless of their monetary value or lack thereof, these comics
have great nostalgia value for someone my age. In particular, I was pleasantly
surprised to see several issues of Marvel’s Micronauts comic among the
offerings. I was a huge fan of this series as a kid, but haven't owned a copy of these comics in years. No way could I pass these up.
According to Wikipedia, Micronauts started out in 1974 as a
Japanese toy line called Microman. The toys were later imported to America by
Mego under the Micronauts name from 1976 to 1980. Marvel licensed the property
for comics in 1978 after writer Bill Mantlo saw his kids playing with the toys
and was inspired to come up with a backstory for them.
Despite being a licensed property, everything but a few of
the character designs in the series sprang from its creators' heads. Hell, 3 of
the 4 main characters in the book had little, if anything, to do with the toy
line.
Micronaut leader Arcturus Rann was occasionally referred to
as Space Glider, one of the Micronaut toys, in early issues. For all intents
and purposes, though, he was an original character. He wore the special glider
wings his toy counterpart came with, as did other characters, but that's where
the similarities ended.
Bug, a humanoid insect who filled the quirky sidekick role, was
in theory based on a Micronaut toy called Galactic Warrior. Since his design
was so drastically different from the toy, however, after a few issues the
series stopped making reference to Bug’s toy counterpart, which allowed Marvel
to retain rights to the character. Ditto with regards to Rann and the Space Glider moniker.
Female lead Princess Marionette, Mari for short, was
completely unconnected to the toy line - all the Micronaut toys were either male or
asexual robots. Mari, however, was a scantily clad sci-fi heroine in the BARBARELLA
mold.
The fourth and final main character was the one most closely
based on the toys. Acroyear was an armored, axe-weilding badass, essentially
the “tank” of the group, and his comic book version looks identical to the toy that
inspired it.
The plot of the first issue is your standard “get the group
together” story. There’s a revolution on the planet Homeworld, with the evil
Baron Karza sending his dog soldiers out to hunt down the royal family. Karza
holds sway over the populace through a mix of science, magic, and religion. He
has developed a process that allows him to resurrect anyone who dies. All they
have to do to achieve eternal life is accept his authoritarian rule, which most
see as a decent enough trade-off.
Of course, not everyone wants to go along with Karza, our
heroes among them. Karza has them imprisoned and forces them to fight in a
gladiator style arena, but they manage to escape not only Karza’s clutches, but
the boundaries of the Microverse itself. Where do they end up? Why earth, or
course. To be continued.
To be sure, it’s a fairly safe and familiar setup, and the characters
are one dimensional. I think what made the series interesting to me as a kid,
aside from the fact that it was based on toys I already loved, was that Micronauts
had a bit of an edge to it.
Micronauts was still within the boundaries set by the
Comics Code Authority, which at the time was all but mandatory if a publisher
wanted their book to be available on spinner racks in convenience stores across
America. But it pushed the level of violence about as far as it could. There
isn’t any overt gore, but the comic doesn’t shy away from killing numerous minor
characters in just its first issue.
And then there’s Marionette. The character is written as
smart and capable, but at the same time clearly drawn with the male gaze in
mind. She has the usual impossible body proportions of a female comics
character, which are accentuated by a form-fitting costume that leaves little
to the imagination. Still, artist Michael Golden takes no chances, making sure
to reveal as much of her posterior as the Comics Code would allow. So, for
better or worse, she’s in line with contemporary jiggle TV heroines like Charlie’s
Angels, and the heroines of Roger Corman’s drive-in action films of the era
who awkwardly tried to walk a line between sexploitation and feminism.
The writing by Bill Mantlo is very much in the Marvel “house
style” of the time, with lots of exposition and hyperbole. But even if the dialogue
and narration panels get a bit cheesy, it’s kind of fun to read fevered, pulpy passages
like, “The ship is old… pitted and pocked by the ravages of time and space! Yet
its return was clearly foretold on the ancient mission charts… and it is only
fitting that there should be an honor guard to greet it!”
Word balloons aside, the story moves along briskly if
predictably, setting up multiple characters and plot points efficiently while
still delivering plenty of action. A modern comic would probably spread this out over 3 or 4 issues.
The artwork by Michael Golden (embellished by inker Josef
Rubenstein) is distinctive, but often lacking in background details. There are a
few interesting choices in the way the panels are laid out, but for the most part
Golden keeps things basic and easy to follow.
Modern coloring techniques have come a long way since the
seventies, and by today’s standards the coloring by Glynis Wein looks overly
simplistic. It doesn’t help that the poor quality paper and reproduction techniques
of the time tend to make things appear a bit blurry. You can’t really blame
Glynis. It’s just how comics looked at the time. But to modern eyes it's a
bit rough.
Along with Godzilla and Shogun Warriors, two
other licensed properties Marvel acquired in the late seventies, Micronauts
fueled my early love of comics even more than superheroes like Spider-Man or
Batman. I actually made an effort to get every issue when it came out, and I
even subscribed (by actual mail) when Micronauts went direct sales only with
its 38th issue in 1982. So I probably have more nostalgia invested
in this book than the average comics fan.
With that in mind, I gotta’ be real here. Reading this first
issue as an adult was a fun trip back in time, but it’s not some lost classic
begging for rediscovery. I got a kick revisiting these characters, and now that
I managed to pick up a good chunk of the series, I’ll probably do my best to
track down the rest –there were only 59 issues, 2 annuals, and an X-Men/Micronauts
miniseries*. But that’s me and my nostalgia, and if you don’t already have the
same kind of warm fuzzy spot in your heart for Micronauts either in toy or
comics form, I don’t know that there’s much here.
*Yes, the X-Men teamed up with the Micronauts. So did S.H.I.E.L.D.,
Man-Thing, and the Fantastic Four. Bug even went on to join the Guardians of
the Galaxy at one point. And the world in which all the Micronauts existed, the
Microverse, remains a part of the Marvel Universe to this day. It even figured
into the Marvel films under the alternate name “the Quantum Realm”. And it’s
all technically still “canon”. When Marvel licenses your toy for a comic book,
you get the full treatment.
2 comments:
Good stuff. Surprised the little guys never ran into ROM The Space Knight. . .
Good stuff. Surprised the little guys never ran into ROM The Space Knight. . .
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